More variation on the combat system - Luigi will encounter lots of different ghosts on his mission - some are defeated very differently to others and a lot more puzzle solving is involved than in Luigi's Mansion. The Ghosts have adapted since the previous instalment - shining a light on them will no longer completely stun them, players must use the new strobe light function and release it to stun the ghosts before they can set the Poltergust to work.
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